This map identifies organizations, networks and related links throughout NYS and beyond, that offer a variety of media arts services and information. These organizations are browseable by geographical location (select by clicking the desired NY county), alphabetical order and by the categories listed in the navigation bar on the right. These organizations are searchable by entering a keyword in the search box in the upper right-hand corner or by a variety of criteria on the Browse page.
If you'd like to add your organization, please contact:
nymediaartsmap[at]rhizome.org
A woman sits on a chair and from her head several strings emerge to form a network structure like dendritic trees of neurons. These cells generate electric signals based on potential voltage and the reaction to outside stimuli. Strings of Thought #2 is an interactive installation that invites the audience to explore and play with a musical meta-instrument and collaboratively create an intricate soundscape. Continue reading →
In this installation at Governors Island’s St. Cornelius Chapel, Cloud.data simulates a small region of a dark sky, but in the other way this matrix is able to contain a boundless 3-dimension sky of a digital reality. Clouds generated by the artist’s computing language are seen flying over the screens… So how do we feel the textile dimension, the color, or even temperature…of a virtual object? Apparently, we very much rely on the knowledge understanding of the technology application, but … Continue reading →
The PRISM Quartet, composer/guitarist Nick Didkovsky, and sonic alchemist Thomas Dimuzio perform Ice Cream Time, an evening-length work by Harvestworks Sponsored Artist Didkovsky that uses electric guitar, an onslaught of saxophones, and real-time computer processing to explore the boundaries between human- and software-generated music. Didkovsky is best known for his work with Doctor Nerve, Fred Frith Guitar Quartet, and Bang On A Can, and for developing the computer music language JMSL. Continue reading →
This 5-week ONLINE class will introduce students to the wide world of generative art, starting with building blocks and theory and moving towards advanced topics over the course of the month. Students will acquire methods for creating compelling artworks using algorithms and autonomous processes inspired from nature, statistics, biology, and computer science. Applications covered will include generative graphics, interactivity, and computer vision, and depending on student feedback will explore more specific areas like the Kinect, digital fabrication, and others. The class will be taught in Processing but the concepts are applicable to other languages and tools. Continue reading →
Harvestworks Digital Media Arts Center announces the 2013 New York Electronic Art Festival in collaboration with River to River Festival, Trinity Wall Street, The Lower East Side Girls Club, The New York Hall of Science, The Hells Kitchen Cultural Center, Electronic Music Foundation, Leaders in Software and Art (LISA) and other partners. The festival is a summer series of concerts, workshops, and exhibitions centered on the cutting-edge work being done at the intersection of art and technology. June 1 through … Continue reading →
This workshop introduces the fundamentals of audio object design for Max/MSP, and serves as a practical head start into Eric Lyon’s book Designing Audio Objects for Max/MSP and Pd. We begin by reviewing the architecture and basic functionalities of an audio object, viewed from the user interface of Max/MSP. We then consider cases where it would be advantageous, or even necessary to implement certain DSP schemes in C code, rather than as Max abstractions. Eventually the class will create two simple Max objects in C, one implementing a simple filter, and the other implementing sample-accurate timing. Continue reading →
“The Problem of Memory” features the custom software: APE (Audio Processing Etcher), created by artist Miah Artola and programmed by Thomas Martinez. This processor generates video and effects based upon sound frequencies and amplitude. This is an interactive installation that addresses the ways cognitive response is triggered through set patterns until they are opposed. Microphones are provided to allow viewers to participate in generating and impacting the ongoing visuals. Continue reading →
